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 INITIAL D AS.5 FAQs

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venth

venth


Jumlah posting : 48
Join date : 2009-10-22
Age : 38
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INITIAL D AS.5 FAQs Empty
PostSubject: INITIAL D AS.5 FAQs   INITIAL D AS.5 FAQs EmptySun May 02, 2010 2:18 pm

IDAS5 FAQ EXP Version


This FAQ is for the International Export Version 1.5, the EXP version does not get the following things :

- No new modes ( Only Story, TA & In-Store Battle )
- No avatar
- No aura
- No multiple tuning
- No additional colors for your car
- No rank up

Note

It seems that there is a problem with the current EXP Version on Card Renewal
The process is suppose to be done online, whereby our Version is an Offline one

So when your card life reach 11, it will stay that way !

So its a good thing then ? NO !

You are still able to save the Game as usual but sooner or later, your card will reach its limit and that's it, all your data will be LOST !

I have been using mine for about 250x and a friend of mine uses his for about 500x and both are still ok so far

1) Will there be an ENGLISH Version ?

- I don't think so ? But most likely no

2) So what version do we get ?

- EXP Version ( Japanese Language )

3) Can I transfer my IDAS4 ENG Version Card to IDAS5 EXP Version ?

- Sadly no !

4) Can we still customize the car's body-kits ?

- Yes we can ( Some say it will affect the Car's Performance unlike V4 )

5) What is the best car for IDAS5 ?

- Same as IDAS4, every map has their own "Course Car" which performs better on their home-course, so there is no "BEST CAR"

6) Show me the "Course Car" list !

Lake Akina Counter Clock Wise - Mitsubishi Lancer Evolution IX
Lake Akina Clock Wise - Subaru Impreza GDBF

Myogi DH - Honda Civic EG6
Myogi UH - Nissan Skyline GTR32

Akagi DH - Mazda RX7 FC3S
Akagi UH - Mazda RX7 Type R (FD3S)

Akina DH - Toyota Trueno Sprinter AE86
Akina UH - Subaru Impreza GC8

Irohazaka DH - Toyota MR2
Irohazaka UH - Mitsubishi Lancer Evolution III

Tsukuba OB - Honda S2000
Tsukuba IB - Nissan Skyline GTR34

--- 2 New Course ---

Happogahara OB - Honda Civic Type R EK9
Happogahara IB - Honda Integra DC2

Nagao DH - Toyota MR-S S Edition
Nagao UH - Toyota Supra RZ

7) Show me the "New Car" list !

Toyota MR-S S EDITION [ZZW30]
Toyota SUPRA RZ [JZA80]
Mitsubishi Lancer Evolution VII GSR [CT9A]
Mazda RX-7 Type RS [FD3S.6]
Mazda ROADSTER RS [NB8C]

Cool Where is the Tuning Shop ?

- Its a bit different from IDAS4, After playing 3x, eject your card. When you play the next game, choose the 2nd menu option ( will be highlighted in green if tuning is available ) in just before you choose your Game Mode ( Story / TA / In-Store Battle )

9) What is the best Tuning Method ?

- Similar to IDAS4, just tune it the way you like
- Special Option will be available for some Cars, so you might want to get that 1st

Toyota AE86 Trueno: At Engine Step-7 = 12K RPM Racing Engine / Supercharger / Turbo
Toyota AE85 and AE86 Levin: At Engine Step-7 = Supercharger / Turbo / Engine Balancing (NA engine)
Honda Integra DC2: At Engine Step-7 = Turbo / Engine Balancing (NA engine)
Lancer Evolution 3: At ECU Step-7 = Misfiring System
Mazda RX-7 Type R: At Engine Step-7 = Keisuke's / Kyoko's Turbo
Mazda RX-7 Type R: At Bodywork Step-4 = Keisuke's / Kyoko's Roll-cage

- All the Options performs the same, only the looks/sounds are different
- The upgrades are divided into 5 Categories with 7 steps :

- Engine, Drive Train -
STEP-1 Mechanical LSD
STEP-2 Light Flywheel
STEP-3 Reinforced Clutch
STEP-4 High-flow Turbine
STEP-5 Port Grinding
STEP-6 Bore Increase
STEP-7 Large-caliber Turbine (Turbo car), Full Balance removing (NA cars)

- Intake/Exhaust, Cooling System -
STEP-1 Air Cleaner
STEP-2 Sports Catalyst
STEP-3 Large Caliber Throttle
STEP-4 Oil Cooler
STEP-5 EX Manifold
STEP-6 Large-capacity Radiator
STEP-7 Large-scale Intercooler

- Suspension & Wheels -
STEP-1 Racing Brake Pad
STEP-2 Mesh Hose
STEP-3 High-performance Suspension
STEP-4 Reinforced Stabilizer
STEP-5 Reinforced Suspension Arms
STEP-6 Big Brake Calipers
STEP-7 Large Diameter Brake Rotor

- Bodywork -
STEP-1 Tower Bar
STEP-2 Front Ladder Bar
STEP-3 Rear Ladder Bar
STEP-4 Roll Bar
STEP-5 Lightening Lv1
STEP-6 Lightening Lv2
STEP-7 Spot weld increase

- Electronic Components (ECU) -
STEP-1 Hyper-ground Wiring
STEP-2 Racing Plugs
STEP-3 Dry Batteries
STEP-4 ROM Rewriting
STEP-5 Boost Improvement
STEP-6 Sub Computer
STEP-7 Full Computer

10) How to attack a corner in IDAS5 ?

- Most corner in IDAS5 need to be taken at 2nd Gear !
- Cornering speeds approx 60-90kmh !
- Cornering with less steering (wheel) angle is desired !

Official Tutorial [Jap] http://initiald.sega.jp/ind5/lounge/column01_01.html

Basically we (BRAKE! and Downshift to 2nd Gear at the same time) until the proper corner speed, turn the steering wheel lightly, and then accelerate only when you are OUT! of the corner ( Not during cornering ! )

You may say that your exit speed will be faster if you start accelerating during cornering but then your acceleration during the straight will be slower because of the "tire management system" / traction and such ( Welcome to IDAS5 )

11) Must we use the brakes ?

- Sadly yes

12) Does Eraser & PC still work?

- Sadly No

13) How about SUPER ULTRA LATE BRAKING ?

- Use it only when you are dozing off and forget there is a corner coming up, it helps you so that you won't hit the wall but your car will slide quite wide resulting a slower acceleration, but better than the penalty for hitting a wall

14) What are the different shift points in the game ?

- Just shift when your car is over-reving

15) What is the best start-up for the game?

- For TA keeps your rev at 1/4 and then accelerate when GO, as for Battle keep rev at 0 then accelerate when the count reach 1.

16) What car has the best start-up in the game ?

- Most people say that this is the order 4WD > FR > MR > FF

- This is shadow_z3ro experiment log so credits goes to him

Tested during a Battle on Irohazaka DW with boost off

FT Subaru Impreza GC8 (4WD) Vs. FT Mazda MX-5 NB8C (FR)

1 : Both car full gas on countdown (Hot Start). The Impreza straight away lead by 2m

2 : Both car uses TA way of starting up. 1/4 gas on countdown. when there's another 1/3 seconds left to GO, full gas. The Impreza had a 1.5m lead over the MX-5.

3 : No throttle during countdown. After the word "GO" both stepped full gas, and the cars started out evenly.

Shadow_z3ro tried this on a couple of different maps that has no line advantages on start-up, and the results are always the same.

He then tried with a stock MR2 (FR) and a stock R32 (4WD). Same thing happens the R32 has the advantage. He then test a stock Supra (FR) with a stock R34 (4WD). Same results, with the 4WD taking the lead.

In conclusion, only drive-train will affect the start-up whether your car has 5/6 Gear

17) What is Tire Management / Boost everyone is talking about ?

- When you take a turn slower than usual on your earlier sectors, you will get a boost acceleration. Example ( Slow CP1 , CP2 & CP3 = Boosted CP4 )

18) I'm new, what car do you think I should make first ?

- Most people say that FF cars are best for starters, up to you

19) What happens if I clear the games more than 10x ?

- The CPU's difficulty maximum level is still 10 but your card will still print how many loops you have cleared, you can also choose the difficulty from 0 to 10 in the options menu

20) Links to discussion thread

- [Boost Thread] http://idforums.net/index.php?showtopic=37870
- [Technical Thread] http://idforums.net/index.php?showtopic=37416
- [Time Attack Thread] http://idforums.net/index.php?showtopic=37825
- [Show Off Thread] http://idforums.net/index.php?showtopic=37631
- [Videos thread] http://idforums.net/index.php?showtopic=37429

--- Car's Thread ---

- [Toyota Thread] http://idforums.net/index.php?showtopic=37794
- [Mazda Thread] http://idforums.net/index.php?showtopic=37795
- [Mitsubishi Thread] http://idforums.net/index.php?showtopic=37798
- [Subaru Thread] http://idforums.net/index.php?showtopic=37797
- [Honda Thread] http://idforums.net/index.php?showtopic=37796
- [Nissan Thread] http://idforums.net/index.php?showtopic=37990
- [Suzuki Thread] http://idforums.net/index.php?showtopic=38016


22) How to add more cars to your garage ?

- As usual, play the game, choose the 2nd option ( The one that enables you to tune or change your car ), If you only have 1 car, there should be only 2 options for you.

- 1st is your current car, and 2nd is some Japanese Words, select the 2nd one and the machine will ask you for coins to create a new car, simply enter the amount of coins set by your Arcade and you will go to the car selection menu.

23) How to delete / replace a car in the garage ?

- This can only be done when you already have 3 cars in your garage. As usual, play the game, choose the 2nd option ( The one that enables you to tune or change your car ), highlight the car that you want to replace and press "VIEW CHANGE".

Usually you press the "START" button if you want to select or tune your car. It will prompt you YES or NO, after selecting YES, the machine will ask you for coins to create a new car, simply enter the amount of coins set by your Arcade and you will go to the car selection menu.

If you did not wish to create a new car yet, just don't insert any coins when they ask you for it. The slot will be empty when the counter reach zero.

24) Can we still turn off our car's head-lights ?

- Yes, you are still able to do it, just press and hold the "START" button.


Opponent List

Unlocking is needed during the first round of Story Mode.
All opponents are available 2nd round onwards.
Beating Bunta is optional for story advancement.

Lake Akina

Iketani Counter Clockwise Dry Day
SILVIA K's (S13)

Fake Project D Clockwise Dry Day
SPRINTER TRUENO GT-APEX (AE86)
(Unlocked after Iketani is beaten on Akina Lake)

-------------------------------------------

Myogi

Kenta DH Wet Day
Silvia Q's (S14)

Shingo DH Dry Night
Honda Civic (EG6)

Nakazato Takeshi UH Dry Night
SKYLINE GT-R V・spec II (BNR32)
(Unlocked after Kenta and Shingo are beaten on Myogi)

-------------------------------------------

Akagi

Kenji DH Dry Day
180SX TYPE II (RPS13)

Kyoko UH Day Night
Mazda RX-7 Type R (FD3S)

Ryosuke DH Dry Night
Mazda RX-7 ∞III (FC3S)
(Unlocked after Kenji and Kyoko are beaten on Akagi)

-------------------------------------------

Akina

Itsuki UH Dry Day
COROLLA LEVIN SR (AE85)

Mako & Sayuki DH Dry Day
SILEIGHTY (RPS13)

Senji DH Dry Night
LANCER RS EVOLUTION IV (CN9A)

Keisuke UH Dry Night
Mazda RX-7 Type R (FD3S)

Takumi DH Dry Night
SPRINTER TRUENO GT-APEX (AE86)
(Unlocked after Itsuki, Mako & Sayuki, Senji, Keisuke are beaten on Akina)

Bunta DH Dry Night
IMPREZA WRX type R STi Version V (GC8)
(Unlocked after Takumi is beaten on Nagao)

-------------------------------------------

Irohazaka

Kai DH Dry Night
Toyota MR2 G-Limited (SW20)

Kyoichi DH Dry Night
LANCER GSR Evolution III (CE9A)
(Unlocked after Kai is beaten on Irohazaka)

-------------------------------------------

Happohagara

Daiki OB Dry Day
CIVIC TYPE R (EK9)

Sakai IB Dry Day
INTEGRA TYPE R (DC2)

Ryosuke OB Dry Night
Mazda RX-7 ∞III (FC3S)

Tomoyuki Tachi IB Dry Night
CIVIC TYPE R (EK9)
(Unlocked after Daiki, Sakai and Ryosuke are beaten on Happo)

-------------------------------------------

Tsukuba

Two morons from Tokyo OB Dry Day
Silvia spec-R (S15)

Wataru IB Wet Day
COROLLA LEVIN GT-APEX (AE86)

"GOD HAND" OB Dry Night
Honda S2000 (AP1)
(Unlocked after 2 morons from Tokyo and Wataru are beaten on Tsukuba)

"GOD FOOT" IB Dry Night
SKYLINE GT-R V・spec II Nur (BNR34)
(Unlocked after God Hand is beaten on Tsukuba)

-------------------------------------------

Nagao - thx to ?wha? for some correction

Kobayakawa UH Dry Day
LANCER EVOLUTION VII GSR (CT9A)

Omiya DH Dry Day
ROADSTER RS (NB8C)

Kai DH Dry Night
MR-S S EDITION (ZZW30)
(Unlocked after defeating Kai on Irohazaka + Kobayakawa & Omiya is beaten on Nagao)

Hideo Minagawa UH Dry Night
SUPRA RZ (JZA80)
(Unlocked after Kai is beaten on Nagao)

Keisuke UH Dry Night
Mazda RX-7 Type R (FD3S)
(Unlocked after you have cleared all the other Tracks & Hideo is beaten on Nagao)

Takumi DH Dry Night
SPRINTER TRUENO GT-APEX (AE86)
(Unlocked after Keisuke is beaten on Nagao)
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venth

venth


Jumlah posting : 48
Join date : 2009-10-22
Age : 38
Lokasi : Cikarang, Bekasi

INITIAL D AS.5 FAQs Empty
PostSubject: Re: INITIAL D AS.5 FAQs   INITIAL D AS.5 FAQs EmptyTue Jun 29, 2010 8:54 pm

IDAS.5 FAQs Ver2.0


This FAQ is for the International Export Version 2.0

Note: Previous version of FAQ found here: http://idforums.net/index.php?showtopic=37952

1) Changes to EXP2.0
- In store battle now allows you to up your racer class.
- ...which in turn means auras are now possible.
- Tuning shops every eject instead of 3 games previously.
- Color change available in the accessories shop. (150,000points per change)
- Event mode now available if the machine is hooked up online. EXP2.0 can only join TA based events. Battle events still restricted to Japan.
- Avatar change now also possible via in-store battle.
- Internet ranking now available, again only through online machines.
- Initial D.net services for players with cards registered online. Visit http://game.initiald.sega.com to access.

2) Card Transfers
- From EXP ver, yes. However it is a one-way transfer; you cannot use your 2.0 card on 1.0!
- From ID4, sorry, still no

3) Data transferred to 2.0
- All cars and tunings available in the card
- All points obtained
- Legend of the Street (Story mode) completion status.
- All Time Attack records.
- In-Store battle records are reset to 0.

4) Area Code designations
Unlike 1.0, where you can select the area of Japan you wish to register the card to, the area code assigned is fixed to the location of the machine upon transfer:
Singapore - SGP
Hong Kong - HKG
Taiwan - TWN
Shanghai (China) - CHN
Malaysia - MYS
Korea - KOR
*In red : Not available as of writing.
Japanese players will appear as with home area "JPN" regardless which Japanese home area their cards are registered to.

If a transfer from EXP is done at an offline machine, the area code will read as ***, however if the card is inserted into an online machine, the area code of that machine will be registered on the card.

Note that the area code will determine which country your TA records will go to under "Area ranking", and it cannot be changed once set.

5) Course Car List:

The list is still unchanged from V1.
Lake Akina Counter Clock Wise - Mitsubishi Lancer Evolution IX (CT9A)
Lake Akina Clock Wise - Subaru Impreza WRX (GDBF)

Myogi DH - Honda Civic SiR II (EG6)
Myogi UH - Nissan Skyline GTR (BNR32)

Akagi DH - Mazda RX7 (FC3S)
Akagi UH - Mazda RX7 Type R (FD3S)

Akina DH - Toyota Trueno Sprinter (AE86)
Akina UH - Subaru Impreza WRX Ver V (GC8)

Irohazaka DH - Toyota MR2 G-Limited (SW20)
Irohazaka UH - Mitsubishi Lancer Evolution III (CE9A)

Tsukuba OB - Honda S2000 (AP1)
Tsukuba IB - Nissan Skyline GTR V-Spec II nur (BNR34)

Happogahara OB - Honda Civic Type R (EK9)
Happogahara IB - Honda Integra Type R (DC2)

Nagao DH - Toyota MR-S S Edition (ZZW30)
Nagao UH - Toyota Supra RZ (JZA80)


6) Accessing the tuning shop.
Choose the garage option (2nd option on the main menu) and select the car, a prompt will pop up; just hit yes to enter. The green tuning icon is ALWAYS in place in 2.0.

7) Car tuning
Tuning in 2.0 is as same as 1.0, except that the cycle is now much faster, allowing an FT car to be obtained quicker.

Cool Physics changes
None whatsoever between 1.0 and 2.0. This is the reason why the TA records are not reset.

However battle boost seems to have changed between 1.0 and 2.0....2.0's boost feels much slower.

Cool Avatar tuning (My Character Parts)
Avatar tuning is only possible via In-Store battle. There is a My Character meter that must be filled up completely before the avatar roulette is available.
- The bar is seperated into 10 blocks - which can be obtained in the following ways:
-> Winning an in-store battle : +4 blocks
-> Losing an in-store battle : +2 blocks
-> Completing a story mode / Time Attack mode while the accept challenger flag is ON : +1 block upon game completion (includes Force Quit)
Any extra bars left over after filling up the current My Character Parts bar will be carried over into the next bar.

The rate the roulette spins is fixed, but the speed the roulette stops is not. Sometimes it immediately stops, sometimes it continues to spin a lot longer before it stops. So it's not easy to get the part you want even if you see it on the roulette.

Any parts declined cannot be recovered. Parts such as Glasses or accessories, once added to your character, can only be replaced; it cannot be removed.

9) Battle Class and Auras
All players will start at D3 regardless of their in-store records in 1.0.

To level up to the next level, the meter must be filled up to the top (by winning, of course). Then a message indicates that the next match you play is a promotion match - win that and you will level up. Lose, and you will lose bars (more than if you usually lost)

In D class, winning or losing will give you bars, but losing will only give you 1/2 of what you would normally have if you won. (You still must win the promotion match to actually level up however). Starting from C class however, losing will deduct bars from your meter. If the meter is emptied, you will receive a warning stating losing again will demote your rank. The lowest you can be demoted to is D1.

The bar fills up quickly in the lower levels, but as you progress towards the ranks, you will need to win more battles to fill up the bar. The rank of the opponents you battle also determine the amount of bars you gain or lose:
- If the opponent is of a higher rank, you gain more bars when winning and lose less bars when you lose.
- If the opponent is of a lower rank, you gain less bars when winning and lose more bars when you lose - in fact starting from A3, losing to any opponent 3 or more ranks lower than you (B3 or lower in this case) will cause you to lose more bars than you would have gained from the opponent if you had won.

Stock cars which do not have ranks will still give bars for your meter, but always be considered as a D3 class for calculation purposes.

10) Aura.
- You will gain an aura once you hit A3 class. Each level after that gives you a different coloured aura


11) Pride Points
Once your card rank hits SS, there is a system in place which gauges your win/loss instead of the color meters in the previous ranks. This is the Pride Points system (and there is a internet ranking for this system too - provided your machine is online linked).

The pride points system works in a simple manner:
You gain 1 point for every win you get (regardless of your opponent's rank)
You lose 2 points for every loss you suffer (regardless of your opponent's rank)

Once you rank up to SS from S1, you will start with 5 pride points.

If for any reason your pride points drop to 0, just like any other ranks, you will be greeted with a message telling you that if you LOSE the next match, you will drop to S1. Winning this demotion risk match only gets you 1 pride point back (meaning you're still not any safer than before).

Since of course, SS is the highest rank already, the more pride points you have, the safer you are from demotion.

12) Card Renewal
- Card renewal requires the machine to be online at time of renewal. No online, no renewal. Renewal is similar to all the other version renewals.
- If the machine is offline, the play count will be stuck at 11 plays (or if it's already gone below that, stuck at that number).

13) List of Online ID5 machines
- Available on the official website: http://initiald.sega.com/location.html
Note: May not be current, I think there are at least 2 more new locations in SG?)

=========================
Credits to damienwolf for laying the foundation for the FAQ and to strioch for helping to maintain the previous FAQ Credits to stormfox and shadow_zero for the info in the previous FAQ as well - but I didn't add in alot of stuff because it'll make this very long -
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